1 / 9Story
The protagonist awakens from a bizarre dream to find their reality slowly merging with the dreamworld. They begin to transform into a mysterious girl encountered in the dream, with these changes threatening to become permanent. To buy time and search for a solution, they adopt a new identity as a female student at a local school.
Seeking help from friends Yuri, Kari, and Nanami, the protagonist discovers that each of them has their own complex relationship with the dream realm. Yuri experiences constant nightmares, finding brief peace only through the protagonist's presence in her dreams. Nanami views the dreamworld as an escape from her difficult life, while Kari harbors a deeply fractured psyche linked to these surreal events.
Gameplay
The game features daily routines with lectures that provide world-building context, alongside interactions with named NPCs that cost stamina. Players can choose to pay attention in class for stat gains or doze off to restore stamina. Stamina management is crucial, as running out leads to waking up in the nurse's office and advancing time. Manual saving is available but consumes stamina.
Features
- Features a male protagonist undergoing forced male-to-female transformation.
- Explores surreal dream worlds inspired by titles like Yume Nikki.
- Includes a campus setting with various interactable NPCs.
- Stamina system impacts daily activities and character interactions.
- Offers a second floor at the school with new areas like a cafeteria.
- Animated scenes with monster girls and adult themes.
Updates
- v20260608v2
- Reiko, Sora, Jun, and Miki now appear on campus after meeting them through the story.
- Miki guides players to other character locations; other NPCs have looping conversations.
- Lectures are available in the morning, offering stat gain or stamina recovery.
- Conversation with Kari at breakfast no longer consumes a daily conversation slot.
- Added more arm positions for dialogue portraits.
- Stamina values are now displayed during interactions.
- Neglecting hunger/thirst now halves or prevents stamina gain in the waking world.
- Interactables have a 0.5-1 second cooldown instead of requiring movement.
- Removed consciousness loss; players must use the bed to end the day.
- Water fountain now replenishes thirst.
- Added pastel irises as an option in the dream mirror.
- Cafeteria visits with Kari now cost 20 Stamina and grant orbs.
- Hunger and Thirst indicators now jitter when affecting stamina.
- Stamina plays a larger role; interacting with named NPCs costs 10 stamina.
- Running out of stamina sends MC to the nurse's office, advancing time.
- Resting at the nurse's office recovers stamina and health, advancing time.
- Time can be advanced at the classroom desk at dawn and afternoon.
- Manual saving costs 5 Stamina and does not pass time.
- Adjusted some interactables to use Stamina.
- Added a second floor to the school, with some character spawns.
- Cafeteria and locker room are now accessible.
- Tweaks to harbinger animation and centaur model.
- Fixed crash with Harbinger/Harlequins while wearing linked outfit pieces.
- Added 3 more autosaves.
- Fixed incorrect eye colors (Jessica, Red Ghost); may not apply to old saves.
- Resolved crash when starting Yuri's cat quest if she is present.




