
Lilith Descent is a game from Spanktank that focuses on lewd and entertaining dungeon exploration. You will have a variety of character builds that utilize different elements and items as you attempt to conquer a living, labyrinthian world known as the Serferus Realm. The story centers around a young archeologist named Journey who receives a letter and a package from an estranged sister.
vE1
[Additions]
Added new Battle statistics status menu
Added Attributes menu for stat leveling
Lilith now allows the player to trade Celestial Fruits for skills
Added The Liminal Dungeons, containing 3 room variations for testing
Added Brimdine Enemy
Added Saki and ???'s Encounter Events
Added minor variation to Lilith & Samara's activity in The Nexus
Added "Off Balance" Resolve mechanic to Combat Encounters
Added visual enemy barks to combat encounters
[Changes & Fixes]
Temporarily disabled Subjugations and Bounties for testing
Temporarily disabled character profiles
Temporarily disabled the Vocator Boss for her rework
Temporarily disabled certain weapon skills
Slightly reduced enemy defense level scaling (0.5% → 0.2%)
Journey's "Greatsword Toss" is now an AOE
"Tactics" skills now deal lethal damage
Fixed variable errors preventing Goblin Champions from spawning
Increased goblin breeding chances with captured characters
Fixed lingering lighting overlay images during defeat scene transitions
Fixed random party leader assignment when returning to the nexus after defeat
Vocator now only needs to be defeated once to recruit Samara and Treu
Faction Power Level Cap reduced (100 → 50)
Corrected various grammatical errors
Decreased frames of transition during Emerald and Billet loss scenes
Adjusted dialogue for The Manling and Dialen
Updated UI and added persistent Pheromone tracker
Removed Favor and Reputation UI elements
Adjusted max Pheromones to 99 and modified accumulation rate
Updated Battle UI
Changed battle momentum for all character skills to instant (excluding H-battles)
Fixed missing Dithonion capture stats from Dr. Midday and Brigit
Changed Battle Start Transition
Updated Pause menu presentation
Updated all H-battle visual assets to be script-assigned for shorter loops and future-proofing CG loading
Corrected error where Brigit’s goblin subjugation escape teleported her to The Dithonion area
Characters fainted at end of victorious battle now gain 50% EXP (instead of 0)
Re-designed Baths H-Battle to allow bathing continuation if Incubi are defeated
Environmental entities (e.g., Bath Water, Tunnel) no longer directly targetable
Defeat text now unique per character when played solo
Enemies now deliver a final remark to the party leader/solo character on defeat
Updated exploration sprites for Journey, Saki, Treu, Samara, Dr. Midday, and Brigit
Slight sprite touch-ups for Journey and Saki to better match dialogue CGs
Finalized Vocator’s visual design
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Extract, and run the game.