What's happening?

Developer: Spanktank
Censored: No
Languages: English
Version: E1
OS: Windows
Game Engine: Ren'Py
Age Rating: 18+
Game Size: 1.10 GB
Release Date: 1 Oct 2025
Game Details

Synopsis

Lilith Descent is a game from Spanktank that focuses on lewd and entertaining dungeon exploration. You will have a variety of character builds that utilize different elements and items as you attempt to conquer a living, labyrinthian world known as the Serferus Realm. The story centers around a young archeologist named Journey who receives a letter and a package from an estranged sister.

Lilith Descent
Lilith Descent
Lilith Descent
Lilith Descent
Lilith Descent
Lilith Descent
Lilith Descent
Lilith Descent
Lilith Descent
Lilith Descent
Lilith Descent
Lilith Descent

Changelog

vE1

[Additions]

  • Added new Battle statistics status menu

  • Added Attributes menu for stat leveling

  • Lilith now allows the player to trade Celestial Fruits for skills

  • Added The Liminal Dungeons, containing 3 room variations for testing

  • Added Brimdine Enemy

  • Added Saki and ???'s Encounter Events

  • Added minor variation to Lilith & Samara's activity in The Nexus

  • Added "Off Balance" Resolve mechanic to Combat Encounters

  • Added visual enemy barks to combat encounters

[Changes & Fixes]

  • Temporarily disabled Subjugations and Bounties for testing

  • Temporarily disabled character profiles

  • Temporarily disabled the Vocator Boss for her rework

  • Temporarily disabled certain weapon skills

  • Slightly reduced enemy defense level scaling (0.5% → 0.2%)

  • Journey's "Greatsword Toss" is now an AOE

  • "Tactics" skills now deal lethal damage

  • Fixed variable errors preventing Goblin Champions from spawning

  • Increased goblin breeding chances with captured characters

  • Fixed lingering lighting overlay images during defeat scene transitions

  • Fixed random party leader assignment when returning to the nexus after defeat

  • Vocator now only needs to be defeated once to recruit Samara and Treu

  • Faction Power Level Cap reduced (100 → 50)

  • Corrected various grammatical errors

  • Decreased frames of transition during Emerald and Billet loss scenes

  • Adjusted dialogue for The Manling and Dialen

  • Updated UI and added persistent Pheromone tracker

  • Removed Favor and Reputation UI elements

  • Adjusted max Pheromones to 99 and modified accumulation rate

  • Updated Battle UI

  • Changed battle momentum for all character skills to instant (excluding H-battles)

  • Fixed missing Dithonion capture stats from Dr. Midday and Brigit

  • Changed Battle Start Transition

  • Updated Pause menu presentation

  • Updated all H-battle visual assets to be script-assigned for shorter loops and future-proofing CG loading

  • Corrected error where Brigit’s goblin subjugation escape teleported her to The Dithonion area

  • Characters fainted at end of victorious battle now gain 50% EXP (instead of 0)

  • Re-designed Baths H-Battle to allow bathing continuation if Incubi are defeated

  • Environmental entities (e.g., Bath Water, Tunnel) no longer directly targetable

  • Defeat text now unique per character when played solo

  • Enemies now deliver a final remark to the party leader/solo character on defeat

  • Updated exploration sprites for Journey, Saki, Treu, Samara, Dr. Midday, and Brigit

  • Slight sprite touch-ups for Journey and Saki to better match dialogue CGs

  • Finalized Vocator’s visual design

Developer Notes

If you believe this game is worth supporting, please consider supporting the game or following me on twitter for updates. Thanks for your time!

Installation Instructions

Extract, and run the game.

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