
The Call of Darkness is a game from Ace Games where man has finally reached new worlds and taken the first steps into the abyss. The price of survival, however, may be to embrace the shadows in darkness. Man has had very little reason to change his ways, and war and profit are still the final say in things. You should be content that the recent cycle of war has passed and humanity is once again united in peace, spread out among a dozen worlds.
v3.01
17 Chapters for PC/Linux/Mac and partially compressed Android
Game Totals:
Total Images: 3271
Total Animations/Video: 106 (30–60 fps depending on action)
Code/Dialog: over 9999+ lines (probably double that actually)
Music: 44+ pieces of varying length (some original, free, licensed, and some created specifically for this game)
Sounds: 85+
12–20 hours of content depending on choices/reading speed
My new game! To answer some obvious questions, the renders are made with VAM, so the gens/models while tweakable aren't going to look as realistic as a gen9 from daz or blender. I should hopefully exceed most expectations there though as I know a few tricks others using the engine don't seem to utilize in the AVN community. The real benefit though is the efficiency with which I can create content compared to Daz or Blender, and the special effects and animations (which will be heavily utilized for intimate scenes and others) that are in some ways superior/less mechanical compared to all but what the most dedicated regular 3D rendering artist can forge in weeks or months that VAM can do in a day or even hours depending on the complexity. Which I try to showcase early in case you were wondering.
Extract, and run the game.
Options | Operating System | Version |
---|---|---|
Win/Linux | 3.01 | |
Win/Linux | 3.01 | |
Win/Linux | 3.01 | |
Win/Linux | 3.01 | |
Win/Linux | 3.01 | |
Android | 3.01 | |
Android | 3.01 | |
Android | 3.01 | |
Android | 3.01 | |
Android | 3.01 | |
Mac | 3.01 | |
Mac | 3.01 | |
Mac | 3.01 | |
Mac | 3.01 | |
Mac | 3.01 |